Schism is a Fast-Paced Fantasy Skirmisher Wargame series designed by me as Creative Director. I designed every figure in the game, as well as a 3 year plan featuring 3 more major sets, 4 side sets and another 4 beyond it.
Working on this project involved mastering every necessary artform, 2D 3D and marketing art as well as leading a team of artists, writers and other creatives.
Character Concept Art for 3D Models
Designing Environments for the games
Leading a Team of Creatives, Art Directing Illustrators
Editing & Publishing game booklets
Writing Lore and Stories fitting for a wargame franchise.
Testing and Iterating on both gameplay and game materials
Vigorous Playstesting and QA
I’ve been working on personal projects to explore many skills, to become better as an Art Director and also utilize game design as a creative outlet! These games are rarely intended for release rather fun personal projects.
Concept Art & Artstyle Design
Unreal Engine 4 Pipeline
3D Art Workflow & Manipulation of 3D models
Texturing and Material Generation
Basic VFX & Shader Work
Level Design
Blueprint Coding
Iterative Game Design
UI & UX Design