• Portfolio
  • Artstation
  • Schism
  • DnD Homebrew
    • Jarviskjir Home
    • Jarviskjir Races
    • Jarviskjir Classes
    • Jarviskjir Spells
    • Backgrounds + Items
    • Jarviskjir Monsters
    • Pokémonster Manual
  • Random Generators
  • PATREON
  • Twitter
  • Roll20 Store
  • Twitch
  • New Page
  • Youtube
Oli Smith Art

Illustrator, Worldbuilder, Professional Dungeon Master

  • Portfolio
  • Artstation
  • Schism
  • DnD Homebrew
    • Jarviskjir Home
    • Jarviskjir Races
    • Jarviskjir Classes
    • Jarviskjir Spells
    • Backgrounds + Items
    • Jarviskjir Monsters
    • Pokémonster Manual
  • Random Generators
  • PATREON
  • Twitter
  • Roll20 Store
  • Twitch
  • New Page
  • Youtube

Schism

Schism is a Fast-Paced Fantasy Skirmisher Wargame series designed by me as Creative Director. I designed every figure in the game, as well as a 3 year plan featuring 3 more major sets, 4 side sets and another 4 beyond it.

Working on this project involved mastering every necessary artform, 2D 3D and marketing art as well as leading a team of artists, writers and other creatives.

  • Character Concept Art for 3D Models

  • Designing Environments for the games

  • Leading a Team of Creatives, Art Directing Illustrators

  • Editing & Publishing game booklets

  • Writing Lore and Stories fitting for a wargame franchise.

  • Testing and Iterating on both gameplay and game materials

  • Vigorous Playstesting and QA

fjorveld armoury knight design 1.png
laereth egast design 1.jpg
fjorveld armoury knight new design.jpg
usurper elf scout.png
samurai kazukio mouri design 2.png
hobgoblin warg armoured design.png
northlands charger design 1.png
hobgoblin warg 2.png
vikja farawaye design colour.png
hobgoblin hireblade design.png
hobgoblin girrat DESIGN.png
northspirit shieldmaiden colour.png
greenpines colour.jpg
northspirit shieldmaiden 1.png
alice greene concept.png
northlands charger colour.png
usurper elf scout colour.jpg
girrat's goblin archers.png
Lostbeard Colours 1.png
Sun Elf Crusader design.png
Captain Far Hook Design.png

Gamedev Personal Projects

I’ve been working on personal projects to explore many skills, to become better as an Art Director and also utilize game design as a creative outlet! These games are rarely intended for release rather fun personal projects.

  • Concept Art & Artstyle Design

  • Unreal Engine 4 Pipeline

    3D Art Workflow & Manipulation of 3D models

  • Texturing and Material Generation

  • Basic VFX & Shader Work

  • Level Design

  • Blueprint Coding

  • Iterative Game Design

  • UI & UX Design

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